This mod was originally developed and released by user r3m, and is required by many custom spell mods. However, it began to throw exceptions some time ago, and r3m apparently hasn’t been logged in since late 2019. Since I liked this mod, and the many custom spells that rely on it, I decided to fix the errors that users have been experiencing with it.
Here’s most of the original description of this mod from r3m’s posting, since I can’t improve on it, updated for V2.
Mod Overview
The Spellbook Injector is a utility mod that loads custom spells into the game. These spells won’t override any EAxian tuning, which ensures that creations from different modders will be compatible!
If you’re a modder interested in making new spells for Spellcasters, then this is for you! The Spellbook Injector will take care of all the scripting required to inject a new spell, so you don’t have to worry about maintaining a Python script. Instead you can focus on the tuning of you spell. For more details and documentation about developing your own spells, see r3m’s original posting.
Features
Below is a list of what the Spellbook Injector (V2) actually does:
injects spells developed by modders to the spellbook
allows injected spells to be learned randomly through one of the following interactions:
— “Ask to Teach Spell”
— “Duel for Knowledge”
— “Practice Magic”
-makes custom magic tomes purchaseable in Caster’s Alley’s market stall- (This feature is currently disabled)
makes custom magic tomes findable through the “Search for Tomes” interaction
unlocks custom spells for newly generated Sages
allows injection of potential outcomes that result from the Curse of Scrambled Spells
allows injection of interactions that are exclusive to spellcasters
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