New in the tool is the ability to make object meshes and default replacement object meshes for the game. As in past versions, you can edit object mesh slots, footprints, rigs, and light resources. The front screen interface has been updated to make it easier to choose your project too.
The mesh shown in the picture below is a Sims 3â>4 conversion made using a mesh in .obj format. If youâre new to Blender and prefer to use another editor to make your meshes thatâs no problem. Studio has pared down any finishing work in Blender to the bare minimum making object meshing accessible via .obj for anyone using any 3D editor. The Studio team hopes youâll join in the fun beta testing object meshing with the Love Edition!









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